Wednesday, 26 February 2014

You Spin Me Right Round Babeh! - Research

Warning, post will include numerous considerably random gifs that actually relate to the topic at hand.

Yes, this is indeed related.
For our forth Visual Language Study Task, we were required to draw any object of our choosing (Though we obviously shouldn't pick anything too basically shaped), 12 times, through 360 degrees, as a way to practice drawing the same object from multiple viewpoints or angles for future animation projects.

Sorry, I couldn't find one without the words.
Honestly I had never thought too much of the usage of 360 degree spins in animations (Though I guess the first example that actually came to mind when it was mentioned was that one Simpsons scene as shown above), but it has proven to be quite useful in enhancing scenes, dramatically and/or humorously. 


Wait… does this count? I mean at least one part of him is still spinning
around, and look at the way his head, neck and right shoulder seems to move,
as if affected by the weight change from the constant rotation.
Aside from that, a spin animation is also able to create a more breathtaking effect for certain scenes (Such as during the dancing scene in "Beauty and the Beast" when the entirety of the ballroom was shown as Belle and the Beast (His name is Adam, but no one really cares I guess) danced), and Disney has many times now made full use of that aspect, especially when there is a need to accentuate the beauty of a certain character or the atmosphere itself, which most of us have probably seen quite often in most of their Disney Princess films.

I really like the slight delay in her reaction (Considering the normal human reaction
time ranges from 0.15 to 0.30 seconds) to the paper plane as it flies around her,
instead of her immediately quickly spinning around to match its movements.


A classic spin that is seen in quite a number of Disney Princess films (Sorry for repeating myself), in beautifully showing how physics works when it comes to their long, flowing clothing.

… well, that's still a pretty good spin, especially considering the way her puffy hair
and dress moves along with her.
We can't exclude the Disney Princes too now can we?
I believe there are less than 12 frames for that little spin she did considering
the speed of it, at least her hair is still shown to have made a realistic enough turn
to go with it (There was one scene in "Cowboy Bebop" where they apparently just
gave up in animating Spike's hair properly when he turned his head to the side).
Again, spin animations can be used to create more dramatic or dynamic scenes… though I'm sure not all of them has to be like the one below, as amazing as it is…

I haven't even watched this yet but land sakes!
While not exactly a full spin, that brief close up of her as her face is seen is
just fantastic, there is always the challenge of making sure the subject is solidly drawn
while also exaggerated enough to create those desired movements of them (Or of the 'camera').

Even if the subject has a rather simple design, a spin animation still remains challenging when considering the speed that one wishes to give it (Though I suppose you could just draw out the frames first and take out a few of them later on), or more importantly, how the character actually responds to it. 

Obviously when one is suddenly spun about, they would be taken by surprise and will perhaps even feel queazy in the end, and so there is no way that their entire body would stay still during the entire animation, for example, limbs should be waved about and heads should be tilted as show above.


Secondary Action
This last example will give you a little hint on what object I picked out for my
own 12 drawings, which you will see soon enough in the next post.
Also, despite how many have said that the animation quality of most 80s cartoons are awful,
I have to say this looks pretty good, especially when these characters are so incredibly detailed.

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