Showing posts with label Collaborative Practice. Show all posts
Showing posts with label Collaborative Practice. Show all posts

Thursday, 5 May 2016

The Bond of Four - Working with Luke

   Luke Tingle, from the very first time I decided to work with him, has always been an incredibly composed and dependable individual, and so it was only right when I decided to go back to him for my music and sound needs for this project. After presenting my animatic to the class during that one critique session more than a month back, I thought Luke would have been to commence putting together a proper soundtrack from what I had given him. Before then, I had shared with him a few examples on what sort of music I wanted, while also giving him the time to gather together the sound effects that I would like to include in the animation.

   It was about a month later and 2 to 3 weeks before this deadline that I started worrying if a little. When speaking to one another through Facebook on one another's progress, Luke said that he could only truly start composing a proper soundtrack for the animation only after it was fully completed. While confounded and beginning to panic a little by that point (Seeing as Cara was able to get a soundtrack composed for her by simply providing an animatic to her own composer), I started discussing the matter further with Luke on what could be done, seeing as there was no way that I was going to completely finish this animation for this module's submission. Luke was thankfully as patient and assuring as always, and eventually, we agreed that a percussive of sorts would work better for this submission, a full proper soundtrack would be developed after the deadline when I continue finishing up this animation for June.



   And so for the time being, throwing whatever new scenes (Be they completely or just somewhat better looking than those posted doodles) I have into the animatic, I then handed it over to Luke through the shared Dropbox folder for him to put together the percussive. I am sure that I will at least still have an original soundtrack for this submission and will be able to replace the placeholder music that I have been using this entire time. But if not, I at least still have a backup (That being the placeholder music).

Tuesday, 3 May 2016

The Bond of Four - Working with Rosy 2

   To wrap up things up on the title sequence itself, I am thankful that there is at least one part of the animation that is technically completed and ready to be viewed for submission, and all that is thanks to Rosy and her boyfriend Ben. There really weren't too many problems (Save for a few tiny misunderstandings between us due to our increasingly exhausted we were getting) and the design of the title sequence was done in just a few weeks. So, I realise I have only actually made one other blog post about this, and that was more than a month back when I simply mentioned what it was that I actually wanted Rosy to do... Sooooo, with our Facebook conversation as my reference, let me try to summarise what has taken place during this long period.

   Since answering the first set of questions I received from her (Which was mentioned in the first post), I eventually decided that I would preferably like to only have an ending sequence designed for my animation as it better suited the overall presentation of it. This decision came about when Cara and I were one day throwing ideas at one another when sharing with one another progress on both our projects. I received a couple more some time after once she commenced working on mine:

1. What is your plan for your audio
   (i) Would you like me to provide audio to fit on the end like Lurk or would you have that           covered?

    I would like for Luke to work on that too, but I fear that due to time constraints, we wouldn't be able to do so. ;u; Just like that time when we tried with Lurk, haha.  

   (ii) If yes, what is your plan for the sudden cut into the fight sequence audio?

   I'm pretty sure that part would be covered by Luke though? It is just this abrupt change from a seemingly peaceful and sombre atmosphere.

2. What characters would you mainly like featured in the credits? (I have had a look through your Tumblr but not sure what ones you want as the final designs) 

   Most definitely should include the 4 main characters: Aoyi (The one with the orange scarf), Hojo (The one in very loose blue robes and has heterchromia), Jubei, (The one with the sleepy expression on his face) and Date (The masked assassin), others can be added to at your choice.

3. A list of Cast and Artists? 

   There is no cast or artists, save for you, Luke and possibly your bf if he does help out with the music for the ending sequence?

   NOTE: I would hope to discuss a small change with Rosy about this as I wish to include Yiynova's involvement in this. Seeing as this was my first ever tablet monitor I have ever animated with. None of this would have been possible without their product, to be quite honest, and so giving them a small mention would be absolutely lovely.

4. Would you like me to design a typeface again like Lurk or work around a pre-made type. (Both would work in my opinion unless you want it to be like a signature)

   Both would work just fine for me too!

5. Since you would like me to only focus on an ending credit scene, what kind of duration were you thinking? (40 seconds?)

   Yeah, around 40 sec is fine.

   From then on, I simply started throwing all my concept art and sketches into the dropbox that were shared between me, her and Luke, and let her grab whatever she wanted out of there as she started working on the ending sequence. Knowing that she was also working on several other sequences for a few others, I gave her all the space she needed and didn't really badger her with too many questions until it started getting closer to the deadline. But, during that period, Rosy had also set up an Instagram account to show her progress on all these title sequences that she was working on, including my own. 

   About a week or so back during one of our tutorial sessions, I started giving more thorough feedback on how it was that I actually visualised the ending sequence, particularly when it came to the style of music. The placeholder music that she used initially was much too energetic, and so I started sending her a few sombre music pieces (Including the ending music for the Legend of Korra) as examples as to what I actually had in mind for the title sequence. And, as for the look itself, it was getting there, but again, I wanted to go for a more quiet feel than the fast paced animation she had used for the first version (Hopefully she posts that version on her own blog so you will know what I mean). My last super important request was to make sure that the title itself actually sort of popped up right after the animation itself ended on a plain black background, very much like how the title of the Lion King appeared after it's opening sequence with the birth of Simba.

   And after that, all I really needed was a png of the title she designed so that I could use it for my concept artbook... and that's the gist of it.


Saturday, 6 February 2016

The Bond of Four - Working with Rosy

   I mentioned way back that Rosy will be working with me again on making a title sequence, and here's the progress so far on that.  About a week or so back, she asked me, along with a few others some necessary information needed to get the ball rolling. So, this isn't all that different to what I included in my Statement of Intent, but there's definitely some new information in here too:

1. What am I making?


A short story/teaser concept that should be around 1.5 to 2 minutes (This will be full confirmed once storyboards and an animatic are done)

I was especially inspired by these few examples (Particularly the first one):
https://vimeo.com/channels/staffpicks/124313553
https://www.youtube.com/watch?v=I5H9KqYZXiY (First 30 seconds)
https://www.youtube.com/watch?v=I5H9KqYZXiY (Updated version since the project met its goal on kickstarter)

Might be doing a little research write up on each of these examples in the future.

2. What sort of theme do I have in mind?

So, to summarise this animation, it's definitely going to be pretty… anime. I will definitely throw over a bunch of concept artwork to you that won't be in the animation itself, so there will actually be different content seen in the titles, just like in Lurk. It might be good t0 show a teaser preview of the characters themselves in the opening title (Like, don't fully reveal them, show close ups of parts of them that will make them stand out as a character each. The closing can have more stuff of scenery and whatnot?

3. What duration is the animation?

Around 1.5 minutes, that example might have been almost 3 minutes but lol, I'm not gonna kill myself like that. At most, it will be 2 minutes. Once you add the titles to it, it would definitely be around that 2min 40 sec mark, wouldn't it?

Monday, 30 March 2015

WWF - Submission

After adding the finishing touches (Such as numbering the pages and putting in any other text... also, I quickly removed our names after rereading the brief on how your work should be submitted), it was finally time to submit this bad boy in.

The submission process went by pretty smoothly much to my surprise (Especially after all the warnings we received from others), I was just expecting to submit our entry as a zipped folder, but apparently if you were to submit images, you would have to upload and title them individually, which does make sense considering how strict they are on how many images you are allowed to submit in the brief. It also felt a little weird submitting JPEG images, especially since I was so familiar with PDFs (Hey, they print out better too), but I got use to it eventually.

Even the payment process was not much of an issue, and soon enough, we had everything submitted in less than half an hour.





With this done and over with, we just hope that there will be no issues with our entry when it is finally presented to the judges. And right now, it is once again time to move on and finish our other projects.

WWF - Finishing Touches

Anna and I spent the last few days finishing up our entry for the WWF competition, while she was drawing and hand making several pieces (Such as the fishing net and lumberjack) and sending them over to me, I was spending the first day gathering some clearer and larger images (Since some of the photos I used for the final critique were actually a tad more blurry than I wanted them to be), while also cleaning and editing them all into PNGs that I could then easily put together later on.

Seen here are one of the photos Anna took for me that we could use as trees.
Some were definitely a lot harder to clean up as compared to others.
For some reason food colouring on the second photo turned out a lot greener
as compared to the first photo, so that needed to be digitally altered to match.
The fishing net took quite a bit of time considering how delicately thing the threads
were, but it was worth it!
With Anna's work, this definitely looks so much better as compared to the piece
we presented during our last Responsive session.
I think she did an absolutely wonderful job on this net, she had poured her sweat
and tears into it, and it clearly shows.
Also now and then, with all the images I placed in, despite the fact that I rasterised them, the file size would reach nearly 2GB, slowing down my laptop performance, and so now and then I had to go back and see if I could merge any of the other works to bring down the file size, hoping that I will not have to go back to alter them later on.

While Anna said that we should just go with the hands I made...
I honestly think the new pair she drew out looks much better, all I did was darken
them a tiny bit more.

I also showed Anna an alternative where a darker table surface is used for the slides, while I suppose it stands out a bit more (Well for this slide at least)... Anna and I believed that the lighter table surface still works better for our concept, plus it might hurt some people's eyes when looking at the second one for too long.


We also decided to add a little summary page to better explain our concept, it will be submitted in as a supporting item, a much shorter summary was put into the entry form, and hopefully this still isn't that wordy to them...

Thursday, 19 March 2015

Responsive Session 11

Today was apparently the last Responsive session (I didn't think this was so as we have barely begun on our final project assignment, that being the Project report itself, and I figured we would have one or two more sessions after Easter so that our lectures could guide us through it), I still can't believe how much time had passed. Aside from all the rushing however, I am pleased that Anna and I are making good progress on our project, we will most definitely be able to finish it up before the deadline itself.

I followed a similar template to the previous pitch boards, while trying to add in more details and content so that it would look more finished and impressive to our peers. I did feel that this was a much more productive session as we received considerably helpful feedback that will aid us when it comes to putting the finishing touches on our concept before its submission (We were definitely quite unsure about the text, but it would appear that no one has an issue with the same table surface used for each slide or the compositions for each slide).




In my haste, I had forgotten to number the pages as well as write out an explanation saying that one of the boards was done merely for the critique session and not for the submission itself. As expected, that board was accidentally attacked for how text heavy it was, and unfortunately it did not seem to do its job as many once again brought up questions that were already answered in it.



Overall, we will once again take some of these comments (The more aesthetic ones at least) into consideration as we continue finishing up what we have.

Near the end of the class, we were then briefed on how everything should be submitted by the end of this module, with the deadline being right after the Easter break (This is probably one of those times where I am thankful that I actually decided to stay for the holiday instead of heading back to Singapore), while I think I have managed to get quite a bit done at this point, I still fear that I will end up rushing through the remaining work I need to get done.

Submission for Assessment Briefing:
  • 5 Individual Briefs and 1 Collaborative Brief
  • What do you produce and what do you propose
  • Project Report, comes in as a PDF
  • Summarise each brief in a board (Show the development work)
  • What I learnt from each brief (Eg, screw ups, not all briefs have to be a success story)
  • 23rd April, at 1pm in Room 136
  • Things to submit in disc
    - Summative Evaluation (Last post)
    - Project Report (PDF)
    - Individual boards for collaborative Brief (PDF, shows what YOU DID, development stuff)
    - A PDF archive document of your blog posts for OUAN
    - Any other work submitted on disk should be placed in a folder labeled with the module code and your name 
Overall, this collaborative project has been fairly enjoyable, Anna has been wonderfully understanding and accommodating throughout this experience, seeing that we are both in the same course, we both had to deal with the same workload and deadlines, and understood when the other needed extra time to get something done. And as written in the contract, Anna has done a wonderful job when it came to the brief and report analysing, as well as efficiently applying her experience to our work when it comes to more traditional methods of art and design. I would be more than happy to work with her again in the future.

Next/Last Course of Action for Collaborative Project:
  • Polish Up
  • Try making little Animations as Supporting Items
  • Submit (By 31st March, the Tuesday after)

Thursday, 5 March 2015

WWF - Concepts

So I spend the night working on these sketches for each point that we had chosen earlier today/yesterday during our Responsive session, this is to show that we have considered other ways of approaching these points visually, how we can go about executing with the ideas that we have agreed upon (Such as what materials we could use and what art and colour styles to go with), and roughly how they can be placed on the presentation slides later on for our submission.

As simple as this execution appears to be, there are actually some very delicate details taken into consideration, such as the locations of these endangered animals, and while part of the world is apparently emitting the most carbon at this present time. Even the way some things are drawn are given those extra details, such as the expressions of the animals, and how aggressive and gnarly looks the hand-shaped carbon gas looks as it begins covering the planet (... You will see what I mean once you look through these sketches).

There were also a lot of neat ideas to use items such as beads to create a 'pixelated' effect for some things like the humans and even green screening some scenes, though with the amount of time given, there is no possible way that we could get those done. (I mean, can you imagine how long it would take to make a beaded cartoon character?)

We will now start making some of the items (In my case, mostly paper cut out stuff) before we meet up again next week to put it altogether!

 


Responsive Session 10

Today was another productive session with Anna, we finally figured out what points we wanted to focus on based on her notes (Of course done in chronological order), so we can now actually get to work and start crafting! 

These points we wish to illustrate and/or animate are:
  1. Declining animal population
  2. Eating into natural capital?
  3. Overshoot
    - Cut trees faster than they mature
  4. - Harvest fish faster than oceans can replenish
  5. - More carbon emissions than forests and oceans can absorb
  6. Human well being depends on natural resources - water, arable land, fish, wood and pollination (Bees)
  7. Live and proper in harmony with nature
While we already have some ideas on how we wish to visualise each point, I will still be sketching some extra concepts to see if I could think of anything else better or to improve on the present concepts, or just to show that we have considered other approaches and ideas.

The only slight misunderstanding we had with one another was how each scene was to be presented on each board. This whole time I was actually thinking that some scenes would be shown as storyboards, that was until Anna explained to me that her idea was to show it as a progressive chart of sorts instead of a storyboard for certain scenes (Eg, there will be one concept where the earth is shown deteriorating, the stages will all be shown within the same image, much like "Food Rules", you can actually picture the camera slowly panning from left to right to show each stage, while everything apparently still stays on the same surface instead of in completely different frames).

Next Course of Action:
  1. Design More Concepts
  2. Gather Materials
  3. Make Pieces
  4. Put Them Together!

Responsive Session 9

It was my fault that I had not written a clearer description for my peers to understand (I really was intending to make these boards as clear and straight forward as possible, though I suppose what I ended up putting in was insufficient), many of them seemed to think that Anna and I were intending to make an animation, instead of a set of boards that would show various visual concepts that could pass of as screenshots for an animation.

Research Board
While I researched into various examples of illustrations, animations and infographics of various mediums (That would overall aid us in developing our own style for this project), Anna got down to the nitty gritty and helped dissect the WWF's report and extracted information that was interesting and important enough to catch the attention of the audience, and especially folks who have a short attention span like I do.

During an earlier meet up with her, we then looked through her notes and picked out points that particularly stood out to us, from there we then started sketching out our own concepts, which lead to:

Sketch Concept Board
It was a pleasant surprise to see that we had very similar ideas, so sharing our ideas and seeing what worked proved to be a pretty straight forward and smooth process, it didn't take too long either when it came to figuring out what else we could do to improve these concepts before we actually started executing them.

Visual Concept Board
And so once again with "Food Rules" being our main source of inspiration, I quickly put together some really quick visual concepts based on the sketches we did, and created some digital mock ups that could resemble paper cut out and other objects (For example, with the overfishing concept, the idea of using fish crackers only came after I had made the mockup), as well as experimented to see what would be the best surface to use for the entirety of the concept. For the final product, we will most definitely stick to more traditional means, and make these textures and such from scratch.

And so this is the feedback we got by the end of the session, despite there being a slight misunderstanding, I do believe that we got a pretty positive response from most of them:






As for the slightly more negative (Or just critical, there is nothing too negative really) responses, I am not at all deterred by this and am actually quite confident in the direction we are going in, I have however definitely taken into consideration more obvious suggestions, such as adding in some text as well as some basic animations (It will definitely be wiser than attempting to throw out a 2 minute animation in such a short period of time) to strengthen this concept of ours for the WWF brief.

As mentioned before, there was a bit of slight misunderstanding, most of our peers seemed unsure over whether our chosen art and animation style will actually appeal to the brief's audience, and while we definitely have taken their opinions into consideration, we still feel that we will actually be able to create something appealingly unique (You might even say that the style we are going for is... down to earth, aaayyyyye) with our chosen style. I do believe that a tiny bit of humour would help with the overall concept (Which we will try to apply to the script later on), but other than that, we have no desire to use a style that is apparently meant to appeal to the "Always On" audience. The good thing is that none of them believed that our direction was too cliche.

While we have decided to go with the board submissions, as mentioned earlier, we are also thinking of doing some very basic animations to give a clearer view of our concept, that we will be submitting as supporting items alongside our boards.


Our next course of action:

  1. Further dissect notes to draft a little script
  2. Get concepts done as well as list down what materials we need
  3. Gather together craft materials
  4. Begin creating visual concepts and basic animations!

Friday, 20 February 2015

WWF - More Examples

While After Effects is definitely one of the best software to use when designing animated infographics, I tried looking into other examples where other methods are used:


A cute little toy stop motion piece, I suppose it just depends what we have in our own arsenal. Because I seriously doubt that either of us have any legos or tiny dolls to reenact anything, nor we will want to borrow any from anyone. Still it's a really interesting idea to consider, and again bears similar principles to the "Food Rules" one where real objects are used. No voice over is needed either, with only a few captions added in.


Another awesome object stop motion piece (ABOUT PIZZA NO LESS), this makes me think of those fruit stop motion shorts that I use to watch as a child, albeit a tad simpler. There is just something so appealing about seeing fresh looking food being used properly in an animation... also extra points if they don't actually waste that food afterwards.

Once again, we should probably consider whether we will really need anyone to narrate or whether it will be enough just to show it all through visuals alone.



This is pretty much like any other infographic, where data is slowly presented as if it is being written out by someone right then, save for the fact that it is presented on a photo background ("Gumball" anyone?) with the data placed over it with the use of some digital software (Again, probably After Effects, or even Premiere).


We were initially keen on including some paper cut out stop motion into our own animation, and I still think that it's not that bad an idea. Despite how simple this looks, I honestly love the overall look of this little short, there is no need for complicated backgrounds (Heck, we could green screen it if we wanted to!) or overly detailed paper cut outs. And once again, it is one of the least stressful methods of animation, especially when working on a considerably lengthy animation, and if done right, I am sure that people will find it unique and appealing.


Again After Effects can create an effect similar to cut out stop motion, and seeing that we recently learnt how to use the puppet tool, this would be a good opportunity to familiarise ourself further with this incredibly helpful piece of software. Should we find ourselves running out of the time, we can probably just throw everything into After Effects (I know, I know, I'm sort of contradicting myself, especially considering what I wrote in the beginning).

WWF - Infographics

Information graphics or infographics are graphic visual representations of information, data, or knowledge intended to present complex information quickly and clearly. They can improve cognition by utilising graphics to enhance the human visual system's ability to see patterns and trends. The process of creating infographics can be referred to as data visualisation, information design, or information architecture.

Here is another mood board I decided to put together about various types of infographics:



Aside from the usual charts and graphs, there are some simpler types of infographics where there are far more illustrations and graphics than text, colour seems to play a pretty big part in all of these examples (I mean one is already colourful on its own, but after putting them all together as seen here...). Frankly, the best examples are definitely the more playful ones (Where various types of silhouettes are used instead of the usual pie charts and histograms), though of course you will probably need to be or have a decent illustrator to design those little cartoon characters and whatnot for you (Which will not at all be an issue for my teammate and I, hehe).

Perhaps the first thing we need to do is to make sure that our animated infographic is eye catching enough that it would grab the attention of our audience within a split second, before we can finally start forcing various information and data into their heads (Apparently I type like a villain when I'm tired...).

Questions we need to consider (Once more in some cases):

1. What tone?
2. What art style?
3. What is considerably the strongest content to focus on?

And our next line of action will probably be:

1. Pick out bits of the report to focus on.
2. TRY to sketch out some concepts.
3. Storyboard like we have never storyboarded before.

Thursday, 19 February 2015

WWF - Research, Reference and Inspiration

Considering the amount of information that we will be struggling to squeeze into the duration given (Max. 2 minutes) for video submissions, Anna suggested that we work on a simplistic infographic where a mixture of live-action, stop motion (Possibly paper cut outs and real objects) and some basic digital animation (A little Photoshop and After Effects) will be used, by doing so, the animation process will be quite straight forward, especially once we confirm our script and storyboards.

Below are some decent examples we can refer to as we develop our own infographic piece (Done in a variety of mediums while all the same each having their own special type of charm to them):




"Food Rules" is a mixture of pixilation and object stop motion, obviously some things were edited digitally (Like the sizing of some objects, pft, like they were going to actually bother getting three differently sized cucumbers... as well as some text), but overall this is a really appealing way to present a rather thorough set of information. However, they still really need to get better quality voice overs done...


"Ending Overfishing" is a digital piece. So far I have seen a lot of my schoolmates going for this sort of approach (You know, where they rotate around the planet earth in a dramatic fashion...), so chances are we might try to steer clear of that, or perhaps present it in a different kind of style (A traditional approach still sounds quite appealing to me). This one is a lot heavier in terms of the amount of information presented, even compared to "Food Rules", and I am really hoping to avoid talking too much about specific numbers (I repeat, too much, not completely, because even I eventually lost interest when watching examples that did just that).



"The Big Bang" is pretty slick and appealing in terms of its presentation, though it does make use of considerably detailed illustrations (Though it is not to say that we have to do the same). Some slightly more complex After Effects techniques are used as well, complex to me that is, as I only know the basics of that software, and will require a bit more time to learn these sort of techniques (Such as those diffusion effects seen in the graph).


"Olympic Pictograms Through the Ages" mainly presents various images and lightly manipulates some of them with entertaining results, while also working well with the somewhat sarcastically done voiceover and cartoony sound effects. Though then again this is after all focusing on images, so god help us all if they actually needed to make some text/number heavy graph for it...


"GOOD: Jailbirds" is another basically animated piece (Mostly in After Effects from what I can see), it has a pretty appealing art style despite the somewhat serious subject matter it is focusing on, and it overall just feels like one of those stylish infographics (With brightly coloured vector images and some light textures) that had some simple animation thrown into it.

More infographic videos can be found here.

I am definitely starting to see a pattern here with how the information is presented... Perhaps writing out a script from the notes Anna wrote will get the ball rolling for when we actually begin storyboarding the entire thing. While I continue barreling through these detailed notes (Bless her), perhaps that's where I will need to start next.

At the moment, I am still gathering more research, but I do believe that we already have begun to develop a somewhat solid idea. One thing for sure 

WWF - Summarised Notes

Earlier this week, my partner did a fantastic job in looking through the WWF report and extracting out the most important information that we will surely be incorporating into our animation. And now it's my turn to get some new mood boards and visual research done, so that we can finally get some concepts done for next week's session.

But first! Here are some of the helpful notes that she sent me, so that I could better understand what this brief was actually focusing upon:

Human well being depends on natural resources such as water, arable lands, fish, wood and ecosystem services such as pollination, nutrient cycling and erosion control. Ecosystems sustain societies that create economics and not the other way round. Eco systems are the vital bedrock of social and economic development.

Since the 1970s however, species populations worldwide have declined by 52%, terrestrial species declined by 39% no signs of slowing down. There is a loss of habitat for human land use - agriculture, urban development, energy production - continues to be a major threat, compounded by hunting. Freshwater species show average decline of 76% with main threats being habitat loss, fragmentation, pollution and invasive species. Marine species declined by 39% with affected species including turtles, sharks and large migratory seabirds like the wandering albatross.

The world has now entered the Anthropocene Period, where human activities are the largest drivers of change at planetary scale. Given the pace and scale of these changes, we cannot exclude the possibility of reaching critical tipping points that could abruptly and/or irreversibly change living conditions on Earth.

It is apparent that we now actually need 1.5 earths to meet our currant demands on nature. We are taking more than we can replenish, we are cutting trees faster than they can mature, harvesting more fish than the oceans can replenish, and emitting more carbon than the forests and oceans can absorb. And you may have probably heard this way too many times, but we are clearly jeopardising our future.

Ecological footprints are biologically productive area needed for crops, grazing, fishing, build up areas, forest products AND the area of forest needed to absorb additional carbon dioxide emissions that oceans cannot absorb. Countries with a high level of human development face the challenge of further increasing their human development while attempting to keep their ecological footprints down to globally sustainable levels.

Changing our course and finding alternative pathways will not be easy, but it can be done. Nature conversation and sustainable development actually go hand in hand, preserving biodiversity and wild places, safeguarding the future of humanity - well being, economy, food security, social stability and survival.

When so many people live in poverty, protecting nature may seem like a luxury, but it is in fact a lifeline. We are all in this together, we all need nutritious food, fresh water and clean air. And while the world's poorest continue to be the most vulnerable, the interconnected issues of food, water and energy security affect us all.

We need to live and prosper in harmony with nature. We know where we want to be, we know how to get there, now we need to get moving.

You should be able to see all of her handwritten notes on her own blog in due time, as I have no right to post them up here. Though I will however post up the screenshots from the report that she gave me:







Thursday, 12 February 2015

Responsive Session 8

Anna was able to correct me on what it was that the WWF report was actually focusing on. The WWF report does not necessarily focus on endangered animals , but more so on the state of the planet, from 1970s to 2010. With the wildlife population vastly declining since the 1970s, we are living as though we have more than one planet at our disposal (I mean come on, Mars isn't ready for us yet!)

She will be writing up a better summary later on, and I will post up a link to it once it is up. I am actually glad that I was able to gather references that actually did focus more on that topic that what we initially thought it was about (Saving endangered animal species... I blame the panda logo), I do believe the documentaries that I listed down relate to this issue, such as "Last Hours", "Planet Earth" and "Trashed".

I suppose the only major change we will make to our project is how we will approach it. Anna already made a mention of mixing together real objects and basic paper cut outs, we might have to do a little less design work then, but it will still be stop motion all the same (And chances are this one will require someone to narrate throughout). 

Several examples have already come to mind (Such as the Overfishing info graphic and Michael Pollan's "Food Rules"), and so I will put them up in another blog post.

We decided to divide up our tasks during next week's studio development week, while we will mostly discuss any matters online, I will be ready to meet with her in person if it comes to that (Though I don't think that will be necessary until we actually start animating).

Anna:
  • Brief analysis
  • Report summarising
Me:
  • More mood boards
  • Create more mindmaps for revised information
Together:
  • Storyboards
  • Concept ideas
  • All of that in 2-3 pitch boards before the next Responsive session