As promised, here are my tryouts at model making, I think I'm slowly getting the hang of the basic controls:
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Cab. |
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Forgot to properly crop some of these screenshots but here is the connector for the cab. |
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First attempts at bevelling, I learnt later that it is the fraction value and now the offset that should be altered… though I believe I already wrote that in the notes. |
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A chassis and some stretching. |
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WHEELS |
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And axel and middle pivoting later on when group the three objects together. |
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I thought I was done since the tutorial ended here, but luckily my friend reminded me that there was still the trailer. |
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ARE YOU HAPPY NOW, FRIEND? |
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After that, it was time to mess around with colours, I immediately knew who I wanted to base the colours on... |
So I messed up and didn't save my file properly into my thumb drive when I had decided to bring it back home for further modelling, but starting over isn't so bad, especially when you are already feeling somewhat familiar with the controls and still have a tutorial in hand! It didn't take too long to create the basic shape of the truck, before I started adding in some basic details...
Importing an image was a tad difficult for some reason, and I'm annoyed over the fact that I probably forgot how to do it now. But I believe it had something to do with importing an image as a texture when creating a new shader.
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I will be honest, setting up the lighting is one of the most annoying tasks to me. |
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It's never going to look right... |
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After more fiddling~ |
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People climb in through the windows, there is no need for doors. |
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It needs lights or it will crash when the sun sets! |
The shadows still bug me, also I had to crop the last image since the background refused to cooperate with me, hopefully I will have some time to mess around with it a bit more before this Friday (Which is the same thing I said when it comes to experimenting with Moom… help). I was so tempted to add in metal textures, but I think I better slow down a little for now before I drive myself nuts.
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